Artificial Intelligence

An open-minded early adopter, I have been experimenting with text, image, voice and video production with a variety of LLMs and wrote about some of these experiences here. And I lay out a landscape review and possible roadmap for AI education here.

With a "tools and weapons" approach, and in close consultation with media literacy education experts at the National Association for Media Literacy Education and others across industry and academe, I've now produced AI explainers as animation, live-action and educator materials - for Ruff Ruffman, Search It Up, and for Minecraft Education, as featured in the New York Times and pictured below. (Hint: Chickens!)

These projects all look at the varying impact and implications of AI, both positive and negative, from a digital skills and media literacy point of view.

These have included reflections on generative art for creativity, home robots and agents, the perils of deep fakes, and the distinctions between machine learning and LLMs. There's even a story based on the failed, AI-infused Willy Wonka exhibit.

A member of GBH's AI-working group and external adviser for Exploring an AI Literacies Framework for Young Children (NSF) at the Dept of Learning and Instruction, Graduate School of Education, University at Buffalo, SUNY, I was also an active participant at Harvard University’s, Co-Designing Generative Futures conference.

Some of these projects are shown below: